brendan erquiaga
home resume about
kateas

Project Kateas (working title) is a fast and addictive physics matching game where the player is given unique circumstances, depending on difficulty, to match together colored bubbles on the screen. The game is simple by nature but its complexity soon begins to show through as the players unlock all the different levels and challenges that the game has to offer. On top of all that, Kateas is built around is physics system to drive truly unique sessions each and every time.


Lead Designer

  • Mobile Game
  • In Development
  • Unity 3D
  • 2 Members


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haunted escape

Haunted Escape is a horror game in which you try to escape the evil mansion. Finding yourself trapped on what was thought to be a routine paranormal investigation – you are tasked with uncovering the mystery and curse of a dreaded haunted house. The ghost of Emily, a Victorian Era teenager, is at war with her wicked Aunt Victoria. Her late Uncle Leo has left a trail of clues and puzzles for you to uncover the secrets that lie hidden in this torturous house of horrors.


lead Programmer

  • Mobile Game
  • Completed
  • Unity 3D
  • 4 members


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magic missile

Magic Missile is a first-person puzzle game in which players solve both physics and scripted puzzle events with a ball of magic fired from their hand. It is made in Unity 3D.

Players assume the role of a nameless mage who has been locked away in a magical tower. The player's only tool is a ball of magic that can be summoned and thrown from his hand.


Lead Programmer

  • PC Game
  • on hiatus
  • Unity 3D
  • 9 Members


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Project Name Role Platform Status


Trade Secret is a 2.5D action platformer set in a post-Apocalyptic underground civilization. Trade Secret features a unique Z-axis transition mechanic that allows players to explore levels that are beautifully rendered in 3D, while keeping the gameplay in 2D.

Trade Secret was a huge project with 27 team members all managed by myself and another designer. The project was a great learning experience that taught me more about game development than any course in college could have dreamed of.


Lead Designer

  • Web Game
  • Completed
  • Unity 3D

Hidden is a game-jam project I made in 2012. I wrote the gameplay code in roughly 4 hours. The rest of the weekend was spent building the levels, which I did myself. The game is obviously inspired by the brilliant closure. This project was tons of fun to work on and I really like the way it turned out.

Solo Artist

  • Web Game
  • Completed
  • Unity 3D
  • 2 days!

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In early 2010 myself and several teams consisting of 2-9 members created 3 games for the Microsoft Surface. This was a unique design challenge and our first foray into game projects. Because I had taken 1 programming class, I decided to take the role of programmer.

The two games shown are Starfist and WPB. Starfist is an arcade-style space shooter, you must use your ships to destroy the center planet. WPB is 'Warlords-Pong-Breakout' a mashup of old brick-breaker games. Watch the videos for more details!


designer

Programmer

  • Surface Games
  • Completed
  • Team of 9
  • First projects

Watch it: Starfist

Watch it: WPB

Get the flowers is a game we made for the mothers day game jam in 2011. In this game your goal is simple, get the flowers (we know, brilliance). You play the, now older, Gretel in her quest to gather flowers for her mother.

I Love you mum!


Programmer

  • Web Game
  • Completed
  • Unity 3D
  • 2 days!


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Merchant is a tycoon game made in the Unity 3D engine; I was responsible for creating the GUI.

Merchant is a game based inside a fantasy RPG. Instead of controlling the hero of the story, you control the merchant that the hero buys and sells goods from. You will be responsible for helping the heroes by selling them things they need, while buying all of the items they do not want. The heroes are persistent characters in game, so they will return to you if you keep them happy.


UI Programmer

  • PC Game
  • Suspended
  • Unity 3D


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